[Notice] 4.2 Update Patch NoteUpdate Preview & Patch Notes
Greetings Heirs, We are here with details on 4.2 Update. Guild War is finally here! Please check out the details below. ◆Update◆ Guild War ※Guild War is currently in beta-testing phase. It will officially launch after 1-2 months of live-testing in order to scout for potential issues. Battle balance and rewards are subject to change without prior notice during the beta-testing phase. You will receive minimal rewards during the beta-testing phase, and any Guild War Points you earn will be erased once Guild War officially launches. The Guild War Points Shop will not be available during the beta test. The Guild War Points Shop will be added when Guild War officially launches. [Guild War Update] : Guild War is finally here to pit guilds against one another! : A guild may participate in Guild War only if it has 15 or more DEF Teams deployed. : Matchmaking is held among guilds that have completed deployment. Guild Wars are held every Wednesday and Sunday at the following times:
■Basics of Guild War : You can enter Guild War through Guild Mark in the World Map or through Guild UI.
: Only the Heirs that joined a Guild can participate in Guild War. (You cannot join Guild War Attack or place DEF Team on the day you join a Guild.) : Each Member has three Attack attempts. Guild Members will earn badges based on result of Guild War Attack. : Result of Guild War is determined by sum of Badges obtained through Attack and Badges remaining in DEF Team. : Guild War Rank will be determined by Victory Point that changes according to the result of Guild War. : Participation Rank within the Guild is determined by number of Badges obtained by Guild War Attack. : Heirs can earn Guild War Reward based on Guild War Rank and Individual's Participation Rank.
■ Guild War Preparations: Defense Step 1: Managing DEF Teams : All members are required to manage their own DEF Team. (MON/TUE, THU/FRI/SAT) : You can manage your DEF Team in Guild War → DEF Team Settings.
Step 2: Deploying DEF Teams : Guild officers must deploy 15-30 DEF Teams to battlefields between 12:00 AM to 11:00 AM on days Guild War takes place.
: Guild Officers must check special effect per battlefield to place the most effective DEF team.
Tip 1: It's important to understand each battlefield to come up with most effective DEF Teams. Tip 2: You cannot deploy a DEF Team without Servants or a DEF Team of a member who joins the Guild on the same day as the current Guild War. Tip 3: Guild officers should encourage members to manage their DEF Teams effectively and deploy them strategically. Step 3: Matchmaking : Once Guild War requirements are met, matchmaking will automatically begin between 11:00 AM and 12:00 PM. : You will be matched against a Guild with a similar Guild War rank.
※ Since there are no Guild War ranks initially available, matchmaking will be held after distributing points to all guilds based on their previous week's Guild Dungeon ranks (THU - SAT). ※ A Guild that is not matched with an opponent due to an odd number of participating Guilds will win by default. Tip: You can view records of your guild members' battle results and Badges earned in Guild Log. Step 4: Start of Guild War : Once matchmaking is complete, Guild War will begin at 12:00 PM.
■ Guild War Play: Attack Step 1: Entering Battlefields : Tap "Join Guild War" in the Guild War main menu to enter battlefields. : Upon entering battlefields, you may be able to see the opposing guild's DEF Team positions.
Step 2: Selecting and Attacking an Opponent : Each member gets 3 chances to attack. Losses will also consume an attempt.
Tip 1: Opposing guilds receive the same battlefield special effects. Be sure to check their deployment in each battlefield. Tip 2:When all guild members take part, everyone can participate in the attack and earn Badges even if they lose. Tip 3: Be sure to check the current battlefield, available Badges based on Stars Earned, special effects, etc. in the Battle Prep menu. : Like Guild Dungeon, you cannot battle an opponent who is already fighting against someone in your guild. : If the game is left idle for more than 9 minutes during battle, it will count as a defeat regardless of the outcome. Step 3: Badges Acquisition According to Result : You can earn Guild Badges based on your attack results.
: The number of stars is determined based on the number of Servants fallen in battle. Revived Servants will still count as fallen.
Step 4: End of Guild War : The latest a Guild War can start is 10 minutes before closing time (11:20 PM). : Guild War rank calculations begin at 11:30 PM.
- Guild Wars that begin and end between 11:19 PM-11:22 PM will be included in rank calculations. ■ Guild War Rewards : Once rank calculations are complete, enter Guild War to earn the following rewards:
① Rewards based on Guild War Ranks
② Rewards based on individual contributions
③ Guild Purifying Grounds (Winners Only) : Winners will be able to access "Guild Sanctuary," a guild-exclusive mode in Purifying Grounds. : Guild Sanctuary is only accessible through Purifying Grounds.
: Servant requirements and Valor cost in Guild Sanctuary:
: Guild Sanctuary is available based on the following:
■ Misc. : Servants deployed in DEF Team cannot be dismissed or used as material. : Leaving or disbanding a guild or kicking out members are not available while Guild Wars are underway. [New Servant: Demian] : A new 5★ Servant Devil Huntress, Demian has been added.
: ★5 Demian has been updated to Summon Stone Drop Rates and Fusion Rates. : ★5 Demian has been also added to Rate+ Summon, and Servants available from Rate+ Summon are as follows:
[Demian Avatar] : 5★ Liberated Huntress, Demian Avatar has been added. : You can purchase this Demian Avatar at USD 9.99 during this promotion period. (Price includes VAT, based on Google prices)
Huntress Demian Combo Skill
[Gear Dungeon Improved] : More floors have been added to Gear Dungeon. Rewards for some floors have been adjusted. ① 13F - 15F open for Gear Dungeon : Max floor for Gear Dungeon has been increased to 15F.
: The rate of obtaining high grade Gear is increased for higher floors of Gear Dungeons.
: 13F~15F Omen/Heide bosses have [Special] skills as they drop high grade Gear. * Omen uses “Faltering Calamity” and Heide uses “Perish” as their Special Skills. These skills cannot be evaded with ally skills. ② Adjustments for Gear Dungeon 11F and 12F : Now you can get all parts of Gear from 11F. Previously you could only get Necklaces and Rings. : The rates for 6★ Epic and Legendary Gear has been slightly increased. : The rates for 3~5★ Summon Stone and Special Summon Shards has been adjusted for 12F. ◆ Servant Balance ◆ : There were balance adjustments for some Servants as follows. [Buff Removal Changes] : The number of buffs you can remove has been changed for some skills.
[Added and Adjusted DEF Ignoring DPS Servant Potentials] : “Increases ATK by n% for 30 sec upon skill use” has been added to Special #4 Potential for DEF Ignoring DPS Servants. : “Increases ATK by n% for 30 sec upon active skill use” for DEF Ignoring DPS Servants has been changed to be identical to that of Melee DPS Servants. : The increased stats for Potential grades and enhance levels are as follows.
: Water John Wick / Fire Ankou, who have the same skills as Passive Skills, will not be included in the addition and adjustment of this effect. [Increased Dark Valkyrja Servant Skill Damage] : The skill damages of AoE DEF-based Servant, Dark Valkyrja, has been changed as follows.
[Water Oracle Skill Description Change] : Skill description of Water Oracle’s Passive Skill has been changed as follows, for clarification.
◆ Improvements ◆ [Default Repeat Battle Tries Increased] : The default number of Repeat Battles have been increased to 150 times. : The previous method of increasing Repeat Battle tries based on your level has been eliminated as well. You will now have 150 Repeat Battles available no matter what level you are.
* Pack (Repeat Battle Pack Ⅱ or All-in-One Pack) [Improved Combine Feature] : Combine has been improved to eliminate the inconvenience of Combining one Servant at a time. : Now you can Combine up to 10 Servants at the same time. : The probability for 5★ Origin Servant will now be displayed as Guaranteed / Available / Not Available. (The rates remain the same.) : “Origin ★” has been added to clearly display how the probability changes based on Origin grade. : Other than the feature to combine multiple Servants at once, everything else remains unchanged.
[T. Shard Exchange] : You are now able to convert Origin 3★ Servants into T. Shards of their respective Elements when you summon them. : You can turn this feature on by toggling the "3★ T. Shard Exchange" option in Summon. (Available at Crusade Lv. 36) : If x2 Summon is enabled, T. Shards will also be doubled. : T. Shards will be directly added to your T. Shard balance instead of being sent to the Mailbox. : The number of T. Shards received from converting Origin 3★ Servants is as follows:
※ This feature is not available on 1-3★ Summon Stones, Summon Stones that do not provide 3★ Servants, or 3★ summons using Shards. [Changed Mass Invasion and Servants] : Mass Invasion has been adjusted as follows to shorten the required time. : Mass Invasion Battle tries have been reduced from [Previous] 10,000 tries → [New] 5,000 tries. As the number of tries have been decreased, the Servant Shard probabilities have increased.
: The Servants and the required Valor for each floor after the 4.2 Update is as follows.
: The EXP, Gold and random rewards for Mass Invasion remains unchanged. : Mass Invasion is open from 2020/4/21 (Tue) after maintenance until 2020/5/24 11:59 PM. [Improved Abaddon Difficulty] : “Curse of Monument” has been nerfed for Abaddon monuments to make Abaddon easier. : The aggro stats that are reduced by “Curse of the Monument” have been slightly decreased. The duration has also been improved from [Previous] 20 sec → [New] 10 sec. (When a Tank Servant uses Taunt, the aggro will be focused on the Tank Servant and the duration will also be reduced. This will make Abaddon easier to play.) [Improved Guild Contents] : Guild Check In Rewards have been improved and some Guild content have been removed for Guild War Update. ① Improved Guild Check In Rewards : Daily Check-In Reward and Consecutive Check-In Reward have been improved as follows.
② Guild Training Grounds / History Removed : Guild Training Grounds and Guild History will be removed as Guild War system has been added. : Main screen for Guild has been changed as follows, to reflect the removal of Guild Training Grounds and Guild History. : Servants that were in the Training Grounds will return automatically.
[Changed League Group Standards] : As the average of Growth Scores have gone up after the Transcendences were increased, the standards for League Groups have been changed as follows.
: The changed Group standards will be applied after the calculation, after the update. [Summon Effect for 4★ Removed] : When 4★ Servant is summoned from any summon, the summoning effect (lightning) will not be shown after the update. [Optimization for Screen Ratio 22:9 Resolution] : Additional resolution optimization work has been done for 22:9 screens (Z flip device). ◆ Shop Updates ◆ [New Guild War Pack] : Guild War Pack has been added to celebrate the opening of Guild War feature.
[New Demian Pack] : A pack for the new Servant 5★ Demian has been added. : You can purchase this pack 3 times during sale period at Packs. : Starting with the 4.2 update, the price of the new Servant packs have been changed to USD $49.99 and the items have been changed as follows.
[Repeat Battle Pack Changed] : As the default Repeat Battle tries have been increased, the name and the items of some Limited Packs have been changed as well. ① Repeat Battle Ⅰ
② Repeat Battle II (30 days)
* The changed mentioned above will be the only changes to this pack. ③ All-in-One Pack (30 days)
: The changed mentioned above will be the only changes to this pack. ◆ Bug Fixes ◆ : Fixed the bug that showed Fire Ifrit’s skill description for Special #2 Potential in decimals and not percentages. : Fixed the bug that made 5★ Ifrit’s Mega Smash and 5★ Mildred’s Dark Stream sometimes cancel opponents’ skills. : Fixed the bug that did not show your changed Mark in Party Raid and Boss Invasion, even when you saved your changed Mark for your party. : Fixed the bug that did not show “Deals damage based on enemy Max HP.” for Water [A] Lucien’s 4 Multi-Hit Combo Skill when you equipped an Avatar. : Fixed the bug that showed you Guild Dungeon when you hit the [Back] arrow after leaving Guild in Quick Menu while you’re inside Guild Dungeon. : Fixed the bug that showed incorrect result screens when you tap on Guild Dungeon or the next floor button, if you were expelled while in Guild Dungeon. : Fixed the bug of Normal #1 Potential having the wrong class effects for Fire/Forest/Light Laura and Light Rakshasa. : Fixed the bug that did not reset the Rank tab location if you tried to re-enter Boss Invasion through Boss Invasion main screen > Past Season/View Overall Rank > Back > Boss Invasion. : [Android] Fixed the bug that did not end Repeat Battle in Party Raid even when you tapped on your device’s [Back] arrow to end Repeat Battle. : [iOS] Fixed the bug that showed black strips on the right and left side of the screen on iPad Pro 3. : Fixed the bug that showed incorrect translations for Water/Fire/Light Mildred Special #2 Potential when your game language was set to English. : Fixed the bug that did not kill Omen in Gear Dungeon after receiving damage that was greater than its remaining HP, upon using the Faltering Calamity skill. Flynn