CM_Flynn LV.17 GameManager
Jul 11, 2019, 10:34 AM 398 read

Dev Note #62: 3.3 Party Raid Update Preview #1 - Servant Balance

Dev Notes
HEIR OF LIGHT: Dev Notes - Dev Note #62: 3.3 Party Raid Update Preview #1 - Servant Balance image 1

Greetings Heirs,   We are here with long waited 3.3 Update Preview. We will start our first Update Preview with Servant Balance.   Servant Balance   While we are constantly working on our Servant Balance, we recently saw many Heirs feeling overwhelmed by the frequency and the degree of changes. We definitely understand the frustration coming from the community, and we will try our best to deliver careful Balance Patch through constant communication.   > [Light][A] Lucien: We will add "ATK increase by 50% for 30 seconds upon active skill use" to her Passive Skill so that it better fits DPS Class servant. Additionally, her Relation Effect will change, which will be explained in greater details in Relation Effect section below.   > [Light][A] Leto: The SPD reduction level on her first skill will be increased from Lv. 3 to Lv. 5. Plus, her Passive will be changed to "Increase Accuracy by 50% and deals 30% additional damage when a Combo Skill hits an enemy with a SPD debuff" in order to increase her damage output.   > [Dark] Eimyrja: We will be removing 50% Skill Gauge reduction from her Passive Skill to make the Redemption more meaningful.   > [Dark] Blavatsky: We will add Wave Effect that increase SPD to her Combo Skill because none of the [Light]/[Dark] servants has such Wave Effect.   > [Light][A] Heylel: We will add Wave Effect that increase SPD to her Combo Skill because none of the [Light]/[Dark] servants has such Wave Effect.   > [Fire] Valkyrja: Revive on her 2nd skill will be replaced with Debuff Removal. Instead, Debuff Removal on her Combo Skill will be changed to Revive so that Revive is used more frequently.   Relation Effect   We are very cautious about changing Relation Effect because every time we make a change it could bring excessive change to the meta / deck.   Following will be the focus of this Update: > DPS Class Servant that was avoided because Relation Effect involved enemy > Healer, Support Class Servant that was avoided because Relation Effect involved ally. > Healer, Support Class Servant that was avoided despite having Relation Effect involving enemy.   > Light [A] Lucien: If an ally Lucrecia is present, ATK increases by 100%. > [Water][Dark] Sinistra: If an enemy Simone is present, decrease target's SPD by 80%. > [Fire] Spiegel: If an enemy Ankou is present, decrease target's SPD by 80%. > [Dark] Mary: If an enemy [A] Leto is present, the target's Passive Skill effect will be blocked.   Potential & Revive Changes   As we mentioned in the previous Dev Note, we will be making changes to Potential and Revive.   1. Requirements to unlock Potential for [Light] & [Dark] servants have been changed so that it is easier to unlock Potentials and faster to get servants stronger.

HEIR OF LIGHT: Dev Notes - Dev Note #62: 3.3 Party Raid Update Preview #1 - Servant Balance image 3

  2. There will be some changes to Revive.   The HP ratio of revived servants will not count toward victory in PvP contents. (PvP, Infinite PvP, World Battle) For example, let's say there are 3 servants in Team A with 100% health. Even if Team B revives 2 servants to have 4 servants at 100% health right before the round ends, the HP ratio of 2 revived servants will not count toward the victory. While Team B would be the winner until the update, Team A will stand victorious once the update arrives.   We are also disabling activation of Secondary Mark of revived servant right after its revival.   New Potential for Ranged DPS Class   In 3.3 Update, we will be adding new Potential for Ranged DPS Class servants. Ranged and Melee DPS Class servants will be sharing the same Special Potential Slot 3. We will also make slight changes to the Special Potential Slot 4 of Melee DPS Class servants to design Special Potential Slot 4 of Ranged DPS Class.   Common Special Potential Slot of Melee & Ranged DPS   <S> 50.35% chance to remove 1 buff from the enemy when an active skill lands as a Crit Hit. (Max 95%) <S> 7.35% chance to decrease enemy's DEF for 15 sec (Lv.1) when any attack lands as a Crit Hit. (Max 14%) <S> Increase Crit Damage by 12.6% up to 126% upon skill use. (Max 240%) <S> Increase DEF by 4.15%, up to 41.5%, upon skill use. (Max 70%) <S> Increase SPD by 15.7% for 30 sec upon active skill use. (Max 29%) <S> Increase damage by 5.2%, up to 20.8%, per debuff on the enemy. (Max 36%) <S> 15.7% chance to increase SPD for 15 sec (Lv. 1) when any attack lands as a Crit Hit. (Max 29%) <S> Increase Combo Skill damage by 15.75% when cast with Secondary Mark. (Max 30%) <S> Deals 10.5% additional damage when a Combo Skill hits an enemy with a DEF debuff. (Max 20%) Exclusive Special Potential for Ranged DPS <S> 47.25% chance to remove all enemy shields upon Combo Skill use. (Max 90%) <S> 24.1% chance to decrease the DEF of all enemies for 30 sec (Lv. 5) upon Combo Skill use. (Max 45%) <S> Increase ATK by 21% for 30 sec upon active skill use. (Max 40%)   Exclusive Special Potential for Melee DPS <S> Increases Glancing Hit Rate by 31.5% upon being hit. (Max 60%) <S> Increase DEF by 8.35% of ATK. (Max 15%) <S> Increase HP by 94.5% of ATK. (Max 180%)     That is it for today! We will be discussing the bread and butter of 3.3 Update, Party Raid, in the next Dev Note expected to arrive this Wednesday. Please feel free to ask any question about Party Raid through comments.   Thank you.      

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