Dev Note #103: 2nd Anniversary 4.0 Update Preview Part 3: Purifying Ground & Transcendence ExpansionDev Notes
Greetings Heirs, We are here with more details about 4.0 Update. Let's start with Purifying Grounds. ====================================================== Purifying Grounds ====================================================== "While investigating the spread of the Dark Blood's corruption, one of Morning Star's aircrafts was able to a locate holy ground that was barely corrupted. Flynn and Mildred jumped right into the investigation of the holy ground. Flynn and Mildred found 4 holy grounds with unknown purposes. They decided to name each place Sanctuary, Alter, Shrine, and Temple. One day, while investigating the Alter, Mildred radiated a bright light. It seemed like two Mildreds were present in the same space until one of the Mildreds shattered into shards. Realizing that this doesn't happen to himself, Flynn went through various tests and concluded that this phenomenon only happens to servants. Flynn named this phenomenon "Purification." All servants are constantly exposed to the Dark Blood. Flynn got excited that Purification in the holy ground is the key to extract the Dark Blood in a form of Shards from contaminated servants. However, after finding out the possibility of servants losing control during Purification, Flynn established a rule requiring Special Force to escort the purification process. Without anyone learning about the true intention of these holy grounds, Morning Star begun its Purification process." ⭕Details of Purifying Ground > You can obtain shards of your servants through purification in Purifying Ground. (You can select a servant of your choice to obtain shards of the servant.) > In order to purify the servant of your choice, "Special Force" team will help the purification process. (Special Force team will be formed with 4 servants.) > Special Force team with higher Growth Score will purify faster. Higher Growth Score will also result in higher rate of success in purification. Heirs can purify faster by using well developed servants. > Actual battle will not take place since you are not actually fighting against your servant to obtain servant shard. Purification will take place even when Heir of Light is turned off. Heirs will be able to obtain servant shards even when they are not playing Heir of Light. (Here are some images to help Heirs' understanding.)
> Servants that are in the Special Force team for Purifying Ground cannot be used for other contents beside Defense Team. (Purification target servant can be used in other contents.) > There are four regions in Purifying Ground: Sanctuary, Alter, Shrine, and Temple. Initially, only the first region will be open. The remaining regions can be unlocked through Mileage Shop or purchase of All-in-One package. (All-in-One will open an additional region. Purchase from shop will open an additional region for 30 days.) *Please note that name of each region may be subject to change. > All-in-One package will double the shard drop from Purifying Ground. > Target servant for purification must meet certain requirements for each region of Purifying Ground to be purified.
Going into more details about the table above, Fire Lucien (Available in Explore/Sanctuary) can be purified from the Sanctuary of Purifying Ground, however, Fire Ignis can only be purified from Alter or higher. Light Leto can only be purified from Shrine or higher, and Light Valkyrja can only be purified from the Temple. Also, due to the Transcendence requirement, Light Valkyrja with only 1 Transcendence cannot be purified. Collaboration servants are generally more difficult to obtain since they can only be obtained during certain period of time. Therefore, we decided to set higher purification requirement for Collaboration servants. All Light/Dark servants must reach 5th Transcendence to be purified (4th Transcendence with All-in-One Package). Purification Requirement was necessary in order to include Collaboration & unfarmable servants in Purification Target. Since these requirements are harder to meet, we were able to provide better rewards. Ultimately, Purifying Ground allows Heirs to farm 24 hours even when Heir of Light is turned off through purification. While it can be ran 24 hours, shard drop rate is similar to Explore/Sanctuary. Plus, Heirs can farm shards easier with less investment toward Valor since the valor cost is only 6. Given that purification takes 60 seconds, players can obtain following amount of shards with 24 hours of purification.
(With All-in-One Package) Currently, many Heirs engage in Shard Farming for 8 ~ 12 hours a day, which translates to 15 to 20 days to collect 500 Light/Dark shards. Ultimately, Heirs will be able to farm shard 1.5 times ~ 2 times faster than before. Also, Purifying Ground will be dropping Mark Source that was not available before along with Common Transcendence Shard and Skill Bun Summon Shard to support faster servant development and Mark change. Purifying Ground will reduce the stress of leaving Heir of Light running on your device. It will also allow Heirs to obtain shards faster. This all goes along with Transcendence expansion. Heirs with 1st ~ 4th Transcendence will be able to Transcend faster with the release of Purifying Ground. Heirs that no longer had a room of servant improvement after 5th Transcendence can aim for further servant development. ====================================================== Transcendence Improvement ====================================================== Many Heirs have left their opinion about Transcendence Improvement. We are aware that there are more negative responses than positive ones, especially because of the idea of using more than one servant to transcend one stage. As we mentioned previously, if each Transcendence required same amount of material, the gap between Heirs will become huge based on Heirs' time investment. We expect the gap to become even wider with the release of Purifying Ground. Therefore, we believe that we must increase the cost of each Transcendence as the servant make Transcendence progression. Furthermore, since Light/Dark servants are significantly harder to obtain than Fire/Water/Forest servants, Light/Dark servants are naturally stronger than Fire/Water/Forest servants. If Fire/Water/Forest servants can be transcended with only 1 duplicate servant, we won't be able to give Fire/Water/Forest servants the necessary increase in stats to compete against Light/Dark servants. By increasing Transcendence cost of Fire/Water/Forest servants and ultimately the Transcendence difficulty of these servants, we can assign appropriate stats to Fire/Water/Forest servants so that they can compete against Light/Dark servants to certain degree. Here are some answers to feedbacks that were brought up in the community. ⭕How big will the gap be between Fire/Water/Forest servants and Light/Dark servants? We expect 10th Transcendence Fire/Water/Forest servants to have performance similar to 7th Transcendence Light/Dark servants. As we mentioned earlier, if Transcendence cost did not increase and remained at 1 servant per Transcendence, we won't be able to allow 10th Transcendence Fire/Water/Forest servants to compete against 7th Transcendence Light/Dark servants. However, because we increased the Transcendence cost for higher Transcendence, we were able to give greater stats to Fire/Water/Forest servants, ultimately allowing 10th Transcendence Fire/Water/Forest servants to compete against 7th Transcendence Light/Dark servants. This will allow Fire/Water/Forest servants to be viable for various contents, giving more incentives to develop Fire/Water/Forest servants. While this may seem obvious considering the difficulty to reach 10th Transcendence for Light/Dark servants, 10th Transcendence Light/Dark servants will be significantly stronger than 10th Transcendence Fire/Water/Forest servants. ⭕Don't you think Common Shard is too much? Wouldn't it discourage Heirs that developed Collaboration servants or servants that weren't available for shard farming? Common Shard is one of our attempt to create more methods of developing servants without relying on summoning which is completely based on luck. While we understand the concern, we won't be giving out a lot of Transcendence Common Shard. Even now, Select Summon can be obtained through Craft or In App Purchase. Common Shard will be available for In App Purchase, and it can also be obtained in small amount through gameplay. We will continue to care about Heirs that developed servants that cannot be farmed or Collaboration servants. ⭕Don't you think Craft needs improvement along with Transcendence Expansion? We weren't able to share more details about this issue in last Dev Note because we had nothing finalized. As we expand Transcendence, Select Summon acquisition through Craft will also be improved. Select Summon through Craft will include all servants including new servants. Also, Fire/Water/Forest servants can now be crafted 3 times a month, and Light/Dark servants can be farmed 5 times a month. (We will be changing Select Summon crafted before the update to include all new servants.) ⭕Please consider sniping using Relation Effect. Currently 0 Transcendence Aria can snipe 5th Transcendence Lucrecia's passive. Currently, Transcendence does not influence sniping through Relation Effect. Many Heirs have expressed their concern that it wouldn't make sense for 0 Transcendence servants to snipe 10th Transcendence servants. We agree with this concern for the most part. If we decide that this is becoming an issue after more investigation, we will apply change to Relation Effect so that it takes difference in Transcendence between servants into account. ⭕Light/Dark servant Transcendence seems too difficult. In the standard of current build, it will be very difficult to Transcend Light/Dark servants. This is not only because shard farming has been difficult for Light/Dark servants, but also because we limited summon of Light/Dark servants in general to respect its rarity. Therefore, to loosen the limit on Light/Dark summons, we will be adding Light/Dark Special Summon. Light/Dark Special Summon allows Heirs to choose 4 Light/Dark ★5 servants by using 2 Light/Dark ★3~5 Summon Stones. If Heirs summon ★5 from Light/Dark Special Summon, Heirs are guaranteed to summon one of the 4 servants they chose. We believe that it will become easier to transcend Light/Dark servants as we lower acquisition difficulty of Light/Dark servants. Also, we will be improving ★3~5 Light/Dark Summon Stone supply from various Light/Dark Summon Packages so that Heirs can acquire more Light/Dark servants. (Light/Dark ★3~5 Summon Package IV will be giving 30 Light/Dark ★3~5 Summon Stones instead of 22 after the Update.) It is true that this Update is bringing huge changes. While these changes can feel different or odd, we hope that Heirs view these careful changes as our effort to improve gameplay experience of Heir of Light. We are also preparing various marketing plans along with Collaboration to celebrate 2nd Year Anniversary of Heir of Light in March. We promise to continue to improve Heir of Light through community feedbacks. Thank you. Flynn