CM_Heylel LV.22 GameManager
Aug 14, 2020, 10:14 AM 1,720 read

Dev Note #130: 4.6 Update Preview

Dev Notes
HEIR OF LIGHT: Dev Notes - Dev Note #130: 4.6 Update Preview image 1

Greetings Heirs,   We hope everyone had a change to check out 4.6 Update Preview. We are here to share more details about the Update next week.   ⭕4.6 Update Preview:

=============================================== Guild Purifying Ground ===============================================   We received various suggestions about Guild Purifying Ground Usage. While we tried various methods to ease the gap between winning and losing Guild such as changing Guild War matching system and adding Guild War Shop, we came to a conclusion nothing is more effective than allowing losing Guild to use Guild Purifying Ground. Losing Guild will be able to use Guild Purifying Ground by using small amount of Karats. (Members of winning Guild can use Purifying Ground without Karat usage.)   Furthermore, Guild Members can collaborate to level up Guild to reduce the cost of using Guild Purifying Ground. We will cover the details below.   =============================================== Guild Growth & Guild Present ===============================================   We believe the game will last longer if Heirs can gather based on Guild to form a community and a strong bond between Guild Members. While there were several issues after Guild War update, it seems like Guild Members are building stronger bond as we intended. To keep the momentum, we will be adding a new system where Guild Members can level up the Guild to receive various benefits.   Guild Members can level up the Guild by donating resources. Higher Guild level will lead to greater benefits to all Guild Members. As the first benefit, Guild Members will receive Karat discount when using Guild Purifying Ground. While there won't be any discount at first since level of all Guilds will be Level 1, Guild Members will get 14% discount at Guild Level 2, and receive up to 60% discount at Guild Level 10.   We are also adding Guild Gift System as part of our effort to support Guild. Every time you purchase a package, everyone in the Guild gets the Guild Gift. Guild Gifts are included in most Limited Time Pack and Light/Dark Summon Pack. Please note that some items on the shop do not include Guild Gift.   Type of Gift Box changes based on the price of the Pack. Guild Gift Box gives various items such as Fire/Water/Forest T.Shard, Light/Dark T.Shard, and Light/Dark ★3~5 Summon Stone.   We will be adding 2nd and 3rd Guild Benefit in the next update. Please stay tuned.     =============================================== Battle AI Improvement =============================================== As we notified before, we will be improving Battle AI. There were cases where enemy servant ends up using Combo Skill first when ally servant had Combo Skill Gauge filled up faster. In some other cases, servant would use Active Skill instead of Combo Skill, leading to a defeat.   To resolve this issue, servants will now be able to cast Active & Combo Skill in the middle of attacked animation. We are hoping this Update will improve the issue greatly.   Also, when ally servants were unable to cast skills due to debuff, many Heirs thought of it as a bug because it was hard to tell the status of the servants. We improved UI to make it more obvious when servants are can/cannot use skills.  

HEIR OF LIGHT: Dev Notes - Dev Note #130: 4.6 Update Preview image 5

=============================================== Servant Balance ===============================================   ⭕Light Sphinx   To incrase the usage of Light Sphinx, we will be changing Relation Effect from "Reducing enemy [A] Lucien's SPD by 80%" to "Blocking Heyel's Passive." Also, to enhance her ability to remove buff, we switched 1st Active Skill and Combo Skill. As we move "Remove 1 buff from the enemy" to Combo Skill, we will be buffing it to "Remove 2 buffs from all enemies." As we move "Prevent all enemies from receiving buffs for 60 seconds" from Combo Skill to 1st Active Skill, it will be changed to "Prevent all enemies from receiving buffs for 30 seconds"   ⭕Light Caesar   Many Heirs asked for Light Caesar buff. Therefore, we will be buffing his Combo Skill effect "Revives all dead allies at 50% HP" to "Revives all dead allies at 70% HP" Also, current Mildred Passive Block Relation Effect will be changed to Heylel Passive Block.   ⭕Dark Ezebell   To increase the usage of Dark Ezebell, we will be changing Relation Effect from reducing Sphinx's SPD by 80% to Heylel Passive Block.   ⭕Water, Forest, Dark Demian   Duration of Barrier of Water, Forest, and Dark Demian will be changed from 40 seconds to 25 seconds.   We went through lengthy discussion based on various feedbacks from Heirs, Among various feedbacks, we agreed that the real problem was synergy between Heylel and Demian. Therefore, we will be reducing the duration of Demian's Barrier to improve this issue.   If Light Heylel remains to be overpowered servant even after adding new servants that snipe Heylel and reducing duration of Demian's barrier, we will make additional changes.   ⭕Ignore-DEF Damage Reduction Potential Added   We are finally adding Ignore-DEF Potential as we said in previous Dev Note. We will be adding option that reduce damage from Ignore-DEF when attacked by DPS servant in Normal Potential slot #3, 4, and 5. Max amount of reduction per potential is 16%, which means a servant can have up to 48% Ignore-DEF damage reduction. We calculated this value based on various tests we conducted referring to various teams in both KR and Global server.   We also checked on the issue where 8th Transcendence Ignore-DEF DPS servant could easily kill 10th Transcendence Tank servant. We made sure that Ignore-DEF DPS servant can no longer easily take down 10th Transcendence Tank servant even with various conditions such as ATK buff or Increase DMG received debuff. While it depends on the buff situation, we allowed 10th Transcendence Ignore-DEF DPS servants to take down 10th Transcendence Tank servant given that the DPS servant is fully buffed to maintain strength of Ignore-DEF DPS servants. We are hoping to see more Tank servants beside Caesar that specialize against Ignore-DEF DPS servants playing their part with right Potential and various effects such as shields.     =============================================== Early Game Progression Improvement ===============================================   We believe helping new players settle into and enjoy Heir of Light will help the game last longer. We are improving early game progression to help beginner Heirs to settle into the game. We are increasing EXP of early Explore stages and increasing return on EXP upon using ★1~2 servants as materials to allow easier servant development.   Also starting this Update, Heirs won't have to Awaken ★3 servants when Combining ★4 servant. Mass Invasion will also include servants especially useful for beginner Heirs.   We are constantly making changes to greet more beginner players. Please feel free to make any suggestion to help beginning Heirs.     =============================================== Rate+ Summon Servant List Change ===============================================   Since different Heirs need different servants, we wanted Heirs to summon specific servants they need from Rate+ Summon to clear various contents/   However, we decided that current list is slightly behind the trend. We will be changing list of available servants of Rate+ Summon as below.

HEIR OF LIGHT: Dev Notes - Dev Note #130: 4.6 Update Preview image 7

  Please make sure to plan ahead your summoning based on the servant you need.     =============================================== Suggestion Reflection ===============================================   1. ★5 Fire/Water/Forest Select Summon can be crafted 5 times a month instead of 3 times a month. 2. ★4~5 Summon Stone will be added to Honor Points Shop. ★3~5 Light/Dark Summon Stone can be purchased 5 times instead of 2 times a month.   We agreed that we need to provide more opportunity to obtain the Fire/Water/Forest servant Heirs want. As for Honor Points Shop change, we wanted to give more opportunities to obtain Light/Dark servants for Heirs since some Heirs own more Honor Points than other Heirs.   That is it for today. We look forward for more feedbacks.   Thank you.   Flynn  

Comment 13

  • gamer319757398 LV.14 Chief Aug 14, 2020, 12:51 PM

    ok; so you have done your VARIOUS TESTS and come to the conclusion of ignore defense damage reduction to be 16%.

    would you like to share something about these tests ?

    its only because we all know your about your 'TESTS"; give heyel immunity and make people spend on her to nerf her in the end.

    your tests after which you released demian where her barrier was supposed to be 1:30. your mildred tests. your various other tests which were performed on TERESIA & i am am sure that teresia is balanced and that she will never be touched after today :)

  • gamer319757398 LV.14 Chief Aug 14, 2020, 12:18 PM

    it is confirmed that you people are total MORONS lol.
    light heyel is already over; you milked the players and then nerfed her.
    if you think that she still is OP, then you guys SERIOUSLY need your head examined, maybe even consider a brain transplant :)

    ohh well.....where is the popcorn, i am here to watch the end of hol :)

  • gamer306812739 LV.3 Lurker Aug 14, 2020, 01:55 PM

    The real really disappointing adjustment

    Was it really necessary to attack the already dead Light Harel?
    Very irrelevant content

    Something that can't be called a game by Theresia will begin in the future

  • AlanWei LV.3 Lurker Aug 14, 2020, 08:26 PM

    Bug game fuck this game

  • AlanWei LV.3 Lurker Aug 14, 2020, 08:28 PM

  • AsianLife LV.7 Nomad Aug 14, 2020, 11:15 AM

    Seems like it is confirmed the devs have the internet explorer browser LOL. We asked for L heylel snipes BEFORE demian and teresia were released. Now that both are out, they both perfectly counter light heylel and we no longer need a L heylel nerf. Somehow demian gets a huge nerf as well, the literal only counter to the new teresia who makes L heylel look like garbage. Looks like the cycle begins again... can't wait for teresia to get nerfed/sniped and the next broken unit gets released for players to spend their money on...
    Good thing I am mostly F2P and don't have to regret spending money

  • gamer319757398 LV.14 Chief Aug 14, 2020, 12:20 PM

    no points talking sense to these fellows, they are brain dead and talking sense into them is like banging your heads in the wall. stay f2p and watch the fireworks within the company as they loose their high valued players :)

  • MadElves LV.5 Lurker Aug 14, 2020, 07:49 PM

    Servant underpowered? Give block Light Heylel....

  • AlanWei LV.3 Lurker Aug 14, 2020, 08:26 PM

  • AlanWei LV.3 Lurker Aug 14, 2020, 08:26 PM

  • AlanWei LV.3 Lurker Aug 14, 2020, 08:27 PM


  • Alice.bhr LV.2 Lurker Aug 17, 2020, 08:07 AM

    I really hope the Battle AI improvements will actually do something it's really fucking tilting when you see 3 of your servants stand still autoing while all their combo skills are up and nobody fucking do nothing or when my tank is below 33% hp but my healer wait at least 2 full rotations of skills of my other servants to use her healing skill . It's super tilting watching your servants just int , it's happening at least 3 times per match in infinite/global pvp ( after my first combo skill of the match , and at least 2 times after a WIND Gear proc which makes no fucking sense since i'm using WIND gear to have an advantage not a fucking window where my servants are bugged and don't do shit )

    PS : I'm tilted btw but if you can't fix AI pls let us play infinte/global pvp

  • gamer319757398 LV.14 Chief Aug 17, 2020, 08:38 PM

    its not the AI....its the fked up animations which make the servants run round and round & use skills.

    its only possible in hol that animations get priority over skills and gameplay lol.

    said it a few times years ago....stopped saying as they will do NOTHING about it.

    and now all i do is wait and watch devs burn themselves with all their ridiculous nerfs. i bet my life this game wont see 2022 based on the current rate it is proceeding :)

    wind is also like that....but only if skill used is on same servant. if a different servant skill comes up then its fine.

    still same servant using skill after wind and having to get over his 'tiredness' of having to use 2 skills consecutively is a well though out feature by devs.....else the servant could die of exhaustion, if he has to use 2 skills in a row :)