Checkout this Amazing Destiny Child Review Site
Have You Guys Checkout this Amazing Destiny Child Review Site with a lot of info:
Is there a leafy counter?
is there any attacker that targets healer? This new leafy meta is stupid
Skills activation in wb
My units sit on their skills for a while after their gauge is full. Is there a way to set their skills to activate as soon as they're ready ? This delay seems very costly drastically lowering damage output. At least tell me how to make it so my attackers use their skills as soon as they're ready please! Lol
Core decisions are hard
If I use this core in pvp would it be better for an attacker or debugger?
Ty for any input is appreciated
What exactly constitutes a time-based debuff?
Hello. What exactly constitutes a time-based debuff and what doesn't? Is there a list or a reliable method to know which debuffs are considered time-based, in order to know what the right situations to use these cartas are?
Are these cores bad?
Got these 2 cores but idk if i should fodder or would be useful for debuffer or support. What do u guys think?? Any input is appreciated
Best Recommend Hero/Suitable Hero Vs World Boss trial Wyatt (Fire)
Here My Recommendations Child Counter List : https://youtu.be/itEOZfvmb5s
World Boss S25 Guide - Wyatt
Video Guide - https://youtu.be/-sGdXT-8R6U
Adventures of Eve Item Guide (HUGE UPDATE but not yet complete!! Update - 24/04/2022)
So, i've been wondering A LOT how the items worked until i finally worked them out. THEY ARE NOT RANDOM!!
For the dungeon itself, if you want to easy go the whole dungeon, go +8 defense and +100 agility for the first boss, and at least +18 defense, 200 agility and/or some crit chance for the second boss. Also, i recommend a minimum of 30 / 40 defense for floors 25 and 26, just to make sure you wont be one shot.
Also remember to have A LOT of potions for the last boss!
Remember that if you don't get the stats you want when you level up, you can always QUIT the run and return. You will always end up at the start of the current floor.
So, for the items, here is an easy and full explanation until full 4* items.
I am still working in the 5* ones, since they are a pain.
First, mix 2 exact same items and you will get CANDY CANE.
Mix 1 random and a Candy Cane and you will get a CANDY CANE! (stupid candy!)
2* Santa's Candy Cane 2-12 (5 hp)
3* Santa's Candy Cane 4-34 (10 hp / 50 agility)
4* Santa's Candy Cane 22-60 (15 hp / 100 agility)
5* Santa's Candy Cane 60-120 (20 hp / 150 agility)
1* - 2*
Boxing Gloves + Magic Wand = Whip 6-10 (2 atk / 2 piercing atk)
Boxing Gloves + Rubber Hammer = Cute Broom 3-13 (40 hp)
Boxing Gloves + Rolled-Up Newspaper = Shrine Maiden's Dagger 4-12 (10% evasion chance)
Magic Wand + Rubber Hammer = Survival Hatchet 7-9 (2 defense)
Magic Wand + Rolled-Up Newspaper = Axe 8-8 (2 piercing atk / 100 agility)
Rubber Hammer + Rolled-Up Newspaper = Nunchuk 5-11 (20% critical atk / 10% chance)
2* - 3*
Whip + Cute Broom = Fake Scrimitar 14-26 (3 defense / 3 piercing atk)
Whip + Shrine Maiden's Dagger = Demeter Syringe 20-20 (20 hp / 2 defense / 2 piercing atk / 100 agility)
Whip + Survival Hatchet = Electric Chainsaw 10-30 (4 atk / 40% critical atk)
Whip + Axe = Gothic Parasol 18-30 (18% evasion chance / 30% critical atk / 15% chance)
Whip + Nunchuk = Electric Chainsaw 10-30 (4 atk / 40% critical atk)
Cute Broom + Shrine Maiden's Dagger = Magic Wand 8-32 (100 agility / 20% critical chance)
Cute Broom + Survival Hatchet = Laima's Rapier 12-28 (40 hp / 15% evasion chance)
Cute Broom + Axe = Laima's Rapier 12-28 (40 hp / 15% evasion chance)
Cute Broom + Nunchuk = Fake Scrimitar 14-26 (3 defense / 3 piercing atk)
Shrine Maiden's Dagger + Survival Hatchet = God of War's Holy Ring 6-34 (40 hp / 4 defense / 20% critical atk / 15% chance)
Shrine Maiden's Dagger + Axe = Magic Wand 8-32 (100 agility / 20% critical chance)
Shrine Maiden's Dagger + Nunchuk = Gothic Parasol 18-30 (18% evasion chance / 30% critical atk / 15% chance)
Survival Hatchet + Axe = Demeter Syringe 20-20 (20 hp / 2 defense / 2 piercing atk / 100 agility)
Survival Hatchet + Nunchuk = Halberd 16-24 (150 agility)
Axe + Nunchuk = Halberd 16-24 (150 agility)
3* - 4*
Fake Scrimitar + Demeter Syringe = Steel Rose 42-48 (60 hp / 20% evasion chance)
Fake Scrimitar + Electric Chainsaw = Limo's Trident 45-55 (4 atk / 350 agility)
Fake Scrimitar + Gothic Parasol = Limo's Trident 45-55 (4 atk / 350 agility)
Fake Scrimitar + Magic Wand = Steel Rose 42-48 (60 hp / 20% evasion chance)
Fake Scrimitar + Laima's Rapier = Steel Rose 42-48 (60 hp / 20% evasion chance)
Fake Scrimitar + God of War's Holy Ring = Power Brace of Buddhism 30-60 (200 agility / 40% critical atk / 20% chance)
Fake Scrimitar + Halberd = Limo's Trident 45-55 (4 atk / 350 agility)
Demeter Syringe + Electric Chainsaw = Moonlight Amethyst Staff 33-57 (4 atk / 50 critical atk)
Demeter Syringe + Gothic Parasol = Limo's Trident 45-55 (4 atk / 350 agility)
Demeter Syringe + Magic Wand = Limo's Trident 45-55 (4 atk / 350 agility)
Demeter Syringe + Laima's Rapier = Cain's Ferula 39-51 (10 piercing atk / 200 agility)
Demeter Syringe + God of War's Holy Ring = Dana's Baculus 27-63 (5 piercing atk / 200 agility)
Demeter Syringe + Halberd = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Electric Chainsaw + Gothic Parasol = Steel Rose 42-48 (60 hp / 20% evasion chance)
Electric Chainsaw + Magic Wand = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Electric Chainsaw + Laima's Rapier = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Electric Chainsaw + God of War's Holy Ring = Dana's Baculus 27-63 (5 piercing atk / 200agility)
Electric Chainsaw + Halberd = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Gothic Parasol + Magic Wand = Steel Rose 42-48 (60 hp / 20% evasion chance)
Gothic Parasol + Laima's Rapier = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Gothic Parasol + God of War's Holy Ring = Moonlight Amethyst Staff 33-57 (4 atk / 50 critical atk)
Gothic Parasol + Halberd = Leather Gloves 36-54 (6 piercing atk / 40 critical chance)
Magic Wand + Laima's Rapier = Sacred Khakkhara 24-66 (80 hp / 6 defense)
Magic Wand + God of War's Holy Ring = Cain's Ferula 39-51 (10 piercing atk / 200 agility)
Magic Wand + Halberd = Limo's Trident 45-55 (4 atk / 350 agility)
Laima's Rapier + God of War's Holy Ring = Power Brace of Buddhism 30-60 (200 agility / 40% critical atk / 20% chance)
Laima's Rapier + Halberd = Steel Rose 42-48 (60 hp / 20% evasion chance)
God of War's Holy Ring + Halberd = Sacred Khakkhara 24-66 (80 hp / 6 defense)
4* - 5*
Steel Rose + Limo's Trident = Spear of Divine Punishment 95-105 (150 hp / 10 defense)
Steel Rose + Power Brace of Buddhism = Treasured Sword of Nirvana 100-100 (15 piercing attack / 400 agility)
Steel Rose + Moonlight Amethyst Staff = Evil Flower 90-110 (100% critical atk / 30% chance)
Steel Rose + Cain's Ferula = Spear of Divine Punishment 95-105 (150 hp / 10 defense)
Steel Rose + Dana's Baculus = Evil Flower 90-110 (100% critical atk / 30% chance)
Steel Rose + Leather Gloves = Spear of Divine Punishment 95-105 (150 hp / 10 defense)
Steel Rose + Sacred Khakkhara = Spear of Divine Punishment 95-105 (150 hp / 10 defense)
Limo's Trident + Power Brace of Buddhism = Evil Flower 90-110 (100% critical atk / 30% chance)
Limo's Trident + Moonlight Amethyst Staff = Treasured Sword of Nirvana 100-100 (15 piercing attack / 400 agility)
Limo's Trident + Cain's Ferula = Evil Flower 90-110 (100% critical atk / 30% chance)
Limo's Trident + Dana's Baculus = Spear of Divine Punishment 95-105 (150 hp / 10 defense)
Limo's Trident + Leather Gloves = ???
Limo's Trident + Sacred Khakkhara = ???
Power Brace of Buddhism + Moonlight Amethyst Staff = ???
Power Brace of Buddhism + Cain's Ferula = ???
Power Brace of Buddhism + Dana's Baculus = Winged Sword 65-135 (120 hp / 30% evasion chance)
Power Brace of Buddhism + Leather Gloves = Evil Flower 90-110 (100% critical atk / 30% chance)
Power Brace of Buddhism + Sacred Khakkhara = Shine Axe 85-115 (400 agility / 60% critical atk / 40% chance)
Moonlight Amethyst Staff + Cain's Ferula = Crushing Mallet 70-190 (50hp / 300 agility)
Moonlight Amethyst Staff + Dana's Baculus = Fire Spear 70-130 (10 atk / 20 piercing atk / 30% crit chance)
Moonlight Amethyst Staff + Leather Gloves = ???
Moonlight Amethyst Staff + Sacred Khakkhara = ???
Cain's Ferula + Dana's Baculus = Winged Sword 65-135 (120 hp / 30% evasion chance)
Cain's Ferula + Leather Gloves = ???
Cain's Ferula + Sacred Khakkhara = ???
Dana's Baculus + Leather Gloves = Treasured Sword of Nirvana 100-100 (15 piercing attack / 400 agility)
Dana's Baculus + Sacred Khakkhara = (10 atk / 20 piercing atk / 30% crit chance)
Leather Gloves + Sacred Khakkhara = Treasured Sword of Nirvana 100-100 (15 piercing attack / 400 agility)
Hope this helps! Thanks for the help with the Steel Rose section Criticalories!
I will update this post as i unlock more 5* combinations!
Got a little laugh out of this core roll :P I assume it's fodder but any possible fringe value?
Addition to Eve's Dungeon Sir Shortcut guide
Sir Shortcut strategy is right, but he didn't said 1 most important thing!!!!!!
How to get only def+crit+crit dmg? Also 1 lvl in AGL not to miss alot.
It is EASY: u come to floor go clear mobs, when u get lvlup u get stats,which are randomised EVERY time u lvlup(even same lvl), so u get lets say trash stats u just go to Menu and press Quit, and quess what, u'll start from beginning of floor(basiclly loaded from when u enter it) and when u'll again kill some mobs and lvlup ull get another choice of stats to pick.
This also works for Weapons,go to new floor, combine,if u don't like what u got quit and combine again.
Also for Boss floor chests, get chests, if trash quit and again,u can get 4 weapons from each boss.
SO basically just abusing this u'll easy get a character like this:
Best Recommend Hero/Suitable Hero Vs Ragna Break Boss Loki (Light)
Here My Recommendations Child list : https://youtu.be/neQulXn-di8
PSA for everyone having issues after the update
For Android users who cannot play after the update, here are a couple of backup solutions:
If you can make it into the game, but the UI is messed up, download locale.pck and pack.pck for the current patch from this link: https://gofile.io/d/EwhTsa
Replace the old ones located in the internal storage in /Android/data/com.linegames.dcglobal/files/ and see if the issue is fixed.
If you can't see the data folder, use a file explorer that grants you access to it like
X-plore, File Manager Plus or Solid Explorer.
If you have attempted to reinstall the game and are stuck at the downloading stage because it keeps continually failing, you can download a copy of the full asset folder for the current patch (low resolution, no voices) here: https://gofile.io/d/emC73n
Go to Android/data/com.linegames.dcglobal/files, back up the !config.sav file to save your local settings.
Delete the old com.linegames.dcglobal folder in Android/data, then move the unzipped folder into Android/data. Put the old !config.sav file back in the new com.linegames.dcglobal/files folder and start the game.
EDIT: for iOS users, there are no such options available. You might be able to play on an Android emulator if one of the link options on your account works on Android (everything except the Apple account)
Upcoming light ragna advice?
I've not played for a long time, i have a reasonable collection of child's that were relevant in early 2021. My dark units arn't the best...
I have what i used to understand as ragna staples neptune, rookie mona, pantheon, chang'e
managed to get 2021 child select box from en gaurde event so thats available.
Below is my current team and a few of my most uncapped dark units.
Any advice is appreciated. Thank you
Destiny Child Tier List
February 19, 2022
Destiny Child is a card collecting RPG game. There are too many characters in Destiny Child. You can select the characters of your choice and prepare them for battle. It has the character customization option, you can customize your characters. You need to select the best team to fight the battle against opponents.
There are different stages in Destiny Child. As you clear the stages, you will get rewards for that and you will be added in a score radar. Players from all around the world are there in score radar. Destiny Child can only be played on android version 4.4 or more.
We have categorized the characters into ten groups.
The characters in the first two groups are attackers. Top characters in Group S+ are Eve with the element Water and Frey with the element Dark and the main characters of Group S are Elysion and Artemis. Their element is Water and Dark respectively. The characters in the next two groups are supporters. Top characters in Group S+ are Change and Pantheon with the element Water and Dark respectively and the main characters of Group S are Leda and Erato, their element is light.
The characters in the next two groups are DE buffers. Top characters in Group S+ are Jupiter and Midas. Their element is fire and grass respectively the main characters of Group S are Persephone and Freesia. Element of Persephone is Dark and the element of Freesia is Fire.
The characters in the next two groups are healers. Top characters in Group S+ are Maat and Syrinx with the element of Light and Dark respectively. The top characters of Group S are Selene and Daphne. Element of Selene is Grass and element of Daphne is Fire. The characters in the next two groups are Tanks. Main characters of group S+ are Dana and Mars. The top characters of Group S are Cybele and El Dorado.
How do I get the lower rarity auroras? I'm trying to finish up these collections
Question about Ignition
I have a beginner question… and i am not a new player lol. I need a few clarifications about ignition. I understand the first core sets the tone for the strength of your child.
1. Do the following cores have any impact at all?
2. Do you even need to put the same type for the rest??
If i start with an agility core, AGL/CRIT/DEF lets say.
Do all the rest have to be agility cores as well?
I may have been delaying ignition cuz i have been using same type, same abilities lol
king fighters is going to be amazing this FEB.
click here to check out....... http://gestyy.com/eanj4w let me know your
FTP here, just to help
I haven't been able to do one big damage but I leave my deck here if anyone likes to kinda needs help having weak units and not very good pulls for the ragna burts. This hits 8 to 10 mil.
So what team comps are good for this new ragna break?
So I'm pretty positive this is going to fall on deaf ears but I just would like a opinion.
So I've been really sitting on this idea to do beginner guide for DC. What I mean is fresh account and explain the ins and outs of the game. As well as help new players catch up and stay afloat. I think it would be a really good time especially considering Lisa's lessons are currently going on.
Best WB performance thanks Pepita
Pepita is a beast. She's like a year ahead of the rest of the other attackers. She can get up to 2.4 million dmg on slide with skill set T,S. Drive order Grilla, Newbie Mona, lead Pepita. I reduced Fbathory atk power so she won't be stealing buffs. Navi, wood Bathory, Luin, Mercury and Juno all has increase debuff accuracy on accessory option 2 alone with trouble shooter SC, except wood Bathory with S.O.W.
Mercury Ignition Core for WB
Hi, I want to ignite mercury to get her skill for all world bosses.
I have the following cores:
Amp DEF, DEF, AGL
Amp DEF, ATK, AGL
Amp DEF, DEF, DEF
Which core should I use, or should I wait for another core and what do you recommend? Thanks!
Fyi, you don't have to only use wood attackers for WB. You can use any attackers that's fully ignited.
You will need double edge sword for this any element attacker you want to use. Off elements attackers get get up to 50 million of damage with the beat core.
Best Recommend Hero/Suitable Hero Vs World Boss trial Epiphany Nicole (Water)
Here My Recommendations Hero list guys
Check this out. https://youtu.be/W071ABtCVfU
LISAS LESSONS GUIDE
LISAS LESSONS GUIDE (DECEMBER LESSONS)
Unit priority is from left to right & top left to bottom right (for areas with multiple rows)
Also take into consideration your current units, uncaps, etc.
Credit to unit prioritization: Laotie101
Credit to Photoshop Doc: ToxicWayz
Credit to placing the icons on this PSD: Myself
Fastest team comp for underground
Hi, I'm looking for a team that would clean up the Underground really, really fast (Mostly gauge charge and charge speed for my attacker......
I'm using 4 stars Artemis (maybe i'll ignite her later)
I will appreciate your recommendations ;)
Beginner looking for tips...
I am completely lost in terms of team building, progression and over best way to help my Childs get stronger in general... Is the timed packs with cards and children worth it?
Best Recommend Hero/Suitable Hero Vs World Boss trial Sun Ah (Light)
Here My Recommendations Hero list Guy's https://youtu.be/S2P7QDeWUTw
Best Recommend Hero / Suitable Hero versus Ragna Break Boss Miriam (Wood)
Here My Recommendations Hero list Guy's https://youtu.be/ToLCoHU1w08
RAgna Burst guide by oxytocin
Ragna:Burst guide by Oxytocin @discord
Have you guys checked this amazing DESTINY CHILD Game Play Video!
ITS MIND BLOWING
The 2nd crystal farming strategy
For F2P players, this could be a good tip. We all know the 500 a day crystal farming at the exploration, which is very important to F2P players. And now with the new high exp stages, we can finally start farming 3 stars for crystals as well.
When you get a bunch of 3 stars, you used to immediately extract them for onyx, well no need to do that anymore.
If you put them in Chapter 4-1, area 4-1 (Stage 7 - Doubtful Disciple), or Chapter 4-3, area 4-1 (Stage 7 - What Matters), every 7 runs during hot time/weekend you can get four 3-star childs to max lvl and giving you 12k gold + 120 crystal. You leave one of your strong characters in team to carry the whole team (quite easily for “Doubtful Disciple” stage, so I recommend this one for now)
I do this every weekend. We often get those 10x summon packs, and I summon 10 at once (for higher chance of getting 5 stars). And they will give you a ton of 3 stars.
Make sure you have enough space/child slots first before doing this crystal farming.
We need to do these stages farm 2 stars anyway for the 500 crystals a day from exploration, so why not farm from 3 stars at the same time?
One weekend I lvled 80 3-stars gaining 2400 crystals plus 240,000 gold, and during these runs I farmed 100 2 star childs (equivalent of 2000 crystals and 200,000 gold from exploration) since we often get free stam and combine childs, I still had more than enough to lvl my 50s and 60s to max afterwards.
If you open those 10 packs of x10 summon, you can get 80+ 3 star childs easily; but if you don’t have enough child slots, then open one at a time (getting about 8 or 9 3-stars at a time), and after you have lvled 8 3-stars and extracted them for onyx, and then open a pack again and repeat.
I get about 50 free 3-stars every week (since we get many free x10 summon packs from events), so I farm about 1500 crystals + 150,000 gold from them every weekend.
Right now it still costs 175 stam to lvl 4 3 stars (because you need at least one of your hero in case your assisting friend is weak or you run out of friends at the time), Chapter 4-3, area 4-1 (Stage 7 - What Matters) gives 1200 exp at hot time which you will still need 7 runs to full lvl a 3 star.
To lvl a 3 star, you need 7488 exp, so if only that stage give 1250 instead of 1200, then you will be able to lvl 4 3-stars in 6 runs (1250 x 6 = 7500 exp total).
So I highly suspect that with the next update (if not, surely after the next), the next chapter (chp. 4-4) will bring 1250 (just 50 more from previous chapter, or 25 more when no hot time) or more exp during hot time, then you will get 120 crystals + gold farmed with just 150 stam, and not to mention the bonus 2 stars from runs.
To do this please note that you should only farm the stage 7s as I found out chapter 4-1, 4-2, and 4-3 all only their stage 7 will drop 4 star equipment, and yeah, not to mention all the 4 star equipment you'll get.
In order to farm crystals from 3 stars and still have enough to lvl up you 5 and 6 star waifus, for F2P players, you will need to use all your excess stamina to below 394 (at player lvl 80
394 is max) so your stamina is in constant regen; this will give you 290 additional stam a day, more than 2000 every week. With this (plus the events and devil pass), you will almost always be in excess of stamina.
I got 10s of ks crystals from maxing 3 stars and I still had excess after lvling all the 5 and 6 stars I needed to lvl. You can also put your 3 stars in the exploration to gain exp after you have already maxed your 25 2-stars over there for the day (or you run out 2 stars that day).
There are many tricks and stuff you can do in this game, just can’t list them all in one go.
Remember to use the new chapter (after the new chapter is out) to lvl the 3 stars and likely you will only need 6 runs to lvl 4 3-stars full and get 120 crystals and 12k gold.
Btw, I’m quitting, so I may not be able to answer your replies lol.
Final side note: I had a lot of fun playing this game, I enjoyed it very much and I don’t regret playing it one bit. It helped me relax at times and I even dare say I had some endearing memories during this. It’s a bit of a sad goodbye.
Well, farewell, enjoy the game and good luck to you guys.
Before I go, here’s the Chapter 4-3, area 4-1 (Stage 7 - What Matters) farming stats
Since I am quitting the game, I think I might as well do a final service for the community before leaving. I did say I’d collect and share this before, so here’s the data:
Chapter 4-3, area 4-1 (Stage 7 - What Matters)
(1200 exp at hot time)
Total stamina used: 14025
2 star child: 414
3 star child: 41
4 star child: 0
3 star fire crystal: 109
Agility core material: 34
4 star equipment (sailor suit): 143
Average stamina per 2 star child: 33.9
Average stamina per 3 star child: 342.1
Average stamina per 4 star child: N/A
Average stamina per 3 star fire crystal: 128.7
Average stamina per core material: 412.5
Average stamina per 4 star equipment: 98.1
(Above means that after spending an average 33.9 stamina on this stage, you will get one 2-star child)
Remember, you want to farm only stage 7 as only the 7th stage for these advanced chapters will yield 4 Star Equipment for faster/cheaper carta enhance.
Please note you can farm 4 stars from this stage, but 4 stars are unpredictable and we should not rely on getting them from here. I have experiences of getting 4 of them with just 10k stam or getting none after 10k + like this one (all in the 7th stage of these new chapters (4-1,4-2,4-3)). But 2 stars has a fairly constant per stamina so we can focus on them.
Now this has nothing to do with the data above, just a side note one why I’m quitting. If you got your data and don’t care to know, then carry on and enjoy the game.
I was going to do at least 30k stam collection data, but since I’m quitting, I can’t get there, so might as well share the data I have now.
In PVP, the auto battling system is simply trash. My attacker almost always have crit on the first skill charge (carta + buff), and she can hit 10k+ on defenders with each slide hit, and easily on attackers hit over 15-20k plus (60-80k total slide dmg). Once she hit a lvl 60 30k + (140k total slide dmg), I think the child was naked, but I simply know that if my attacker hits a critical the game is pretty much mine.
But the auto attack almost never does it critical or slide. After many auto battle losses (which I did not see), I decided to look at what is going on. And first match, my attacker hit critical 3 times in a row, and the auto system never hit once, and tapped 3 times (her tap is just one hit 3-5k) on top of that until she died...
And 4 more matches, NOT A SINGLE CORTICAL ATTACK USED, Always waited until she is no longer critical or does just a tap or both. And this is why I lose battles to teams 40 or 50k less power than me. I played the 5 match myself again and it was easy wins all with 90%+ health left, all just with one simple, easy attack from my slider. This ticked me off so much I instantly decided to quit. I have to work, I can’t just attack every battle. Why would anyone spend money if their critical core is never going to be used?? And they still have to grind? The point of spending money/building your team very strong is so that they don’t have to grind anymore.
If the other hits first and kills off my attacker then fine, good job to my opponent, but my opponent kept on sliding critical and my attacker just wait, and every time I ask: please use the critical skill, please use the critical skill, please use the critical skill, and for 3 times, and system just says: no I won’t, no I won’t, no I won’t even though it is just so easy and so clearly the choice to make here.
Making the enemy strong is fine, but purposely making your team not attacking or doing the worst attack is not fine. That is the worst way to implement a game. I know another game (can’t remember name) forcing the player to stand still after the player getting too strong so the AI has chance, that crap just did not work there, either.
You can’t make the player lose on purpose so that game can win. That system just does not make sense.
I played the 5 matches myself and really did not do anything special, I even waited a while on purpose before using the attacker, and all quick wins. Just don’t do the obvious losing thing (1 weak tap after critical is gone instead of 4 critical slide) the match is easily won.
I watched the auto match, she and another child both got skill charged at the same time, she has critical; so the other kid attacks first, very, very slowly; that’s fine and she still has critical, but during that attack another child is charged, and after this child that other child attacks, again very slowly, and she/the attacker still has critical, so still fine; but then another child was charged up again during this third attack, and that other child attacks, and her/attacker’s critical gone...
And she taps... I watched this happening 3 times in a row until my entire team died. The priority the game giving the critical skills is not utterly pathetic, it is none.
The PVP system seriously needs a skill assignment and a critical priority check button.
I don’t have time to baby the game anymore. If it can’t manage very simple things, it simply is not fun that you have to baby everything.
And now plus the raid has newly critical slide/tap attack restriction (lvl 30 boss s21), the game is just getting a bit too difficult and too much work for me. Time consuming is a good reason, but making the player losing on purpose by doing useless/dumb stuff was the real reason why I want to quit without reservation.
But did I have fun with the game until this point? Yes, I had A LOT OF FUN. The game was very enjoyable to me and I know many players will continue to enjoy it. Just fix the PVP auto system and perhaps not forcing players to buy new hero so they can have a chance at the new raid boss (no critical slide/tap attack allowed), maybe making players to spend money because it/something in game brings more fun, then I’d definitely recommend it to just about everyone interested in this type of game.
It’s not just losing a little bit rewards in PVP, which I don’t care much, but making players losing on purpose so the game can function is just a bit too much for me. The house is on fire and the auto gaming system will shoot water to put out fire, but half the time, instead of shooting at the fire, it purposely shoots the water at the wrong direction so it does nothing and then long enough until you have no water left, so you can lose that game... really??
Though I can’t stand that, I just can’t help but say that game was still really, really fun for many its other parts and I really did have very fond and happy memories playing it. Now saying goodbye, it’s not a bitter one, and I want to thank the ShiftUp team (and the original creators) for making such a wonderful game. Well, goodbye and good luck to you all!
No crit attacks at all for lvl 30 boss (ragna s21)
I don’t mean just the no focus, of course, but somehow I can’t hit any critical with any of my slide/tap skill attacks at all. With + 3 Lupin I was hitting 70% criticals with my attackers hitting high level 20s (lvl 26, 27, 28), and I hit one of my friends’ left over lvl 30 and suddenly found that no hits were critical. They have 70% chance crit, so this can’t possibly be a fluke/by chance.
I could not believe it so I tried a lvl 30 again, and again not a single skill attack was critical. I have 2 attackers one slide one tap, so they hit dozens of times, NOT POSSIBLE to not hit even a single critical by chance with 70%.
I checked the boss debuff/skills 3 times and could not find anything, and finally found in natural buffs/debuffs where it says that critical rate down (for my/attacking team)... Just how much it pushed my childs’ crit down that they went from hitting 70% crit to couldn’t hit a single crit?? This is nuts!
Thanks in advance for any input to this Amazing, new debuff from our lovely raid boss.
Which is a more viable unit, Isolde or Student Eve?
Im doing some team testing with keino and wanna see who would be a better unit to have on. I know isolde is an absolute beast with water bomb but eve has stun+agility down for her slide
Lisa's Lessons Fall 2021 Guide
This guide is intended for newer players. All units come at 60+6, fully skilled and awakened. Please lean towards selecting units you do not have first, as it's easier to get uncaps for units you have than ones you do not, thanks to HOR. If you take umbrage with the order or choices in this guide, feel free to make your own. Join us on the DCG discord at http://discord.gg/dcg for more details and help.
UPDATE: The Light Defender Dana that was listed in the patchnotes is actually Fire Healer Dana. She is actually "NICHE"
Lupin Ignition Core Advice
I recently got Lupin +2 and I have the following cores:
-Amp DEF, Amp AGL, Amp CRT
-Amp AGL, Amp DEF, Amp DEF
-Amp AGL, Amp DEF, AGL
She's gonna be my main unit (along with a attacker of course) for world boss and ragna break, so I'm focusing on those modes (I don't need her to PvP).
Which core do you think is more ideal to Lupin or should I wait for a different core....
Quick question guys
I just recently crafted this def core. Can you guys help me who's the lucky one to use this.
Is it gonna be attacker or supporter?
Newer Units Worth Building?
Thanks to Toeknee's excellent priority list for newcomers, I was able to fodderize a lot of useless units and build up a lot of my better ones.
I was now wondering if any of the newer units are worth building. Which of the following should I build and which should I fodderize?
Thanks in advance for any advice!
Yet another Ignition Core advice request
If you're not tired of doing it, I'd like to ask for your advice on how best to utilize my cores with respect to the Childs I'm looking to ignite.
In particular right now, I'm looking to ignite Thisbe. From what I understand, for PVE content there isn't a huge huge need to min/max too obsessively about the stats on the cores for Support characters like her so I'm pretty much looking at the PVP-style cores I have, which are the following...
I know there are some on there that are better than others in a vacuum, but I also want to be smart about planning ahead for future ignites for PVP characters, like Wood Sytry or Saturn or Myra and whatnot. If there's a core on there that would be great on Thisbe but would probably be even better saved for a PVP attacker or another character while Thisbe would be just as happy with the next best option, do please let me know. I'd also love to hear your thoughts on what extent of ignition level is highest value on her vs what is more luxury and can wait a little longer.
I appreciate all your help!
Chapter 4-1, area 4-1 (Stage 7 Doubtful Disciple) farming stats
Chapter 4-1/4-1 always gave the highest amount of exp (1120 during hot time) and the only stage out of 8 stages in the chapter that gives a 4 star equipment (worth more gold and leveling up the cartas much faster). All other stages only drop 3 star equips. So I only farmed 2 stars (for 500 crystals and 10k+ onyx and 20k gold daily) on this stage.
Here are the data:
Chapter 4-1, area 4-1 (Stage 7 Doubtful Disciple)
(1120 exp at hot time)
Total stamina used: 11900
2 star child: 335
3 star child: 30
4 star child: 4
3 star water crystal: 82
Agility core material: 29
4 star equipment (sailor suit): 117
Average stamina per 2 star child: 35.52238806
Average stamina per 3 star child: 396.7
Average stamina per 4 star child: 2975
Average stamina per 3 star water crystal: 145.1219512
Average stamina per core material: 410.3448276
Average stamina per 4 star equipment: 101.7094017
(The "Average" above means that, e.g. for 2 star childs, it means that you need to spend on average 35.522 stamina to obtain one 2-star child)
(And now all this data useless, nice)
I spent many stam on this stage before this, but did not write down the data or as clearly. In my experience, these advanced stages has higher drop rate, and less stamina required, for farming 2 star childs than stage 1-4/6 (Neamhain I).
Chapter 4-2/4-1 (stage 7 "Dark Karma"; also the only stage in the chapter that drops 4 star equipment) has more gold but cannot match the exp. But now chapter 4-3/4-1 (stage 7 “What Matters”) is here, sigh, I guess all my collected data are obsolete. Now I need to farm here (1200 exp during hot time and yes, 4 star equip drop). Time to collection 4-3/4-1 data from scratch.
As you can guess now, all 3 of these chapters only stage 7 WILL drop 4 star equip (777, lucky, huh). They are the only 3 stages in the entire game that you can farm 4 star equipment. Note all other stages’ 3 star equip drop rate is the Same as the 4 star equip drop rates on these 3 stages, so you will Always want to farm these 3 stages (stage 7) for better results.
Btw, I collected chapter 4-2/4-1 (Dark Karma) data before for only 2 stars per stam data, but the exp was not satisfactory over long term so I switched back to 4-1/4-1. The data was:
Total stamina: 3225
Total 2 star childs: 95
Average stamina per 2 star child: 33.94736842
But since I did not spend enough stam on this stage, I believe the average will go up to reach about 35 stam per one 2 star. In my experience 35 stam is about the average cost for obtaining a 2 star child on these latter stages.
Hope you all find all this helpful. Will post the 4-3/4-1 data once I have them; will also do a larger stam usage data collection this time.
Average Ragna coin gain?
As you can see from the full pic, I have already spent about 350k + coins at this point, so this 21 day Ragna (season 20) I total about 2.2 million coins.
Of course, I am talking about the ragna coin gain without ever resetting using crystals (that is too expensive; 2700 crystals can get you a luck core box at world boss basically = 1 5 star child + 100 core materials + better core combine results; here you get 27 tickets ain’t worth crap).
I think 2.2 million for 21 days is about right as I get usually 1.4-1.5 mil in a two week ragna (I average 80 to 120k a day with closer to the upper). This one I missed a couple of days and lose ticket left and right (bosses never finished, even lost boosters), but overall I did okay on farming the coins.
Just wonder if everyone else is getting similar results for ragnas. Or vastly better results because you know some tricks? Thanks in advance in sharing what you get.
Just on the thought, I also farm a lot of gold. Of course I would always buy the 2 copies of 5 star + the 2 5-star tickets (2 million gold for 1 5 star is every cheap), and I will net 10 million gold from the coin exchange.
During the Ragna (21 days) I spent 35 million gold (stupid S craft stat event cost me 20 + million gold and only got about 8 S stats, and two useful ones (+5-600 for all stats, so that is about 10 million gold per one good S equip stat)), and I net about 16 million gold increase, during this 21 day event I got about 51 million gold, but of course about 25-27 million is from dailies and other events (devil pass, collection, Shift gifts whatnot).
I know one guild everyone has 100+ million gain during this event with their group slime farming, but that is simply too good for me to have atm. So did everyone else also have a profitable gain during this ragna?