天命之子國際服開服時間已經接近 5 個月了，我十分喜愛這個遊戲，但是現時遊戲正在慢慢走下坡路，我身邊的許多朋友都已經很長時間沒有上線，甚至已經放弃繼續堅持。對於當前的 World Boss 活動有以下幾點看法。 1.為什麼沒有提前公佈活動具體的內容，以及提前開放對策，來讓玩家們有充足的時間來應對活動，導致玩家整體熟練度過低。而且國際服玩家平均水準由於角色培養的限制（主要是瑪瑙產出和消耗不對等）而普遍低於前服玩家平均水準，還完全照搬前服的World Boss活動導致活動進度完全沒有達到預期。同時以往一味的降低活動難度來降低活動獎勵的套路，到了現在依然存在，只不過這次活動難度沒有降低，降低的是活動的獎勵。根據貴服的推測，該活動預期是要進行到第 10 階段，但現時在第一階段第 8 級的情况下已經過了 6 個小時依然沒有擊殺。希望活動難度是經過具體數據來重新設定，而不是照搬前服。 2.活躍玩家是一個遊戲的覈心數據，而活動則是保持玩家活躍的一個重要表現。而天命之子國際服的大型活動（ Raid World Boss ）的獎勵過於寒酸，比如本次 World Boss 的獎勵，甚至沒有一個常駐充值活動 Devil Pass 獎勵豐富，這讓玩家到底如何堅持每天遊玩。同時，大型活動難度降低，同時减少獎勵，以至於讓玩家能够比預期早很多的時間獲得全部獎勵（即使很少），而你又與玩家的進度背道而馳加長活動的時間，使得玩家的遊戲體驗過於稀缺，導致大量的玩家流失。難度過低而導致獎勵不好，是現時活動最失敗的一點。希望可以有更好的活動獎勵，哪怕活動難度提升。 3.在角色培養上，國際服沒有選擇和前服相同，而是十分獨特的使用了瑪瑙提升技能等級，同時金幣又有了新的使用方法，用金幣來進行 1 - 5 星的Child召喚（ 5 星出現率 1%），這是我覺得十分有趣的一點，既解决了前服的瑪瑙無用論，又讓金幣有了一個新的使用方法，這是我不得不承認國際服的策劃確實是有能力的。但是這樣的變動下出現了一個新的情况，就是瑪瑙的產出和消耗形成巨大的差額，入不敷出的瑪瑙成為了玩家培養角色最大的障礙，每天免費的一次 3 - 5 星Chile召喚和花費 1000K 金幣來召喚 Child 來分解獲得的瑪瑙難以承擔玩家為活動而做準備的消耗（特別是本次 Wrold Boss ），希望可以有更多獲取瑪瑙的途徑來減輕瑪瑙只能通過分解多餘的 Child 難題。 以上幾點，是筆者本人對天命之子國際服的自私的建議，但是我對遊戲的熱愛，使得我不得不對遊戲的各種問題指手畫腳。熱愛遊戲，更熱愛生活。 Join battles, Get rewards! 活動更新後加筆，新出的活動確實是給在魔王達比的恐怖下水深火熱的玩家帶來了一絲清爽，但也僅僅是解燃眉之急，不過該活動的及時推出，我相信也是解决了瑪瑙和金幣無用論的策劃的能力的體現。希望策劃能够開放一些途徑來讓玩家傾述心聲，直面玩家，讓遊戲走的更遠。 It’s been nearly five months since I played this game on the global server. I love this game very much, but the game is going downhill. Many of my friends have not been online for a long time, and even have given up. There are several points of my view for the current World Boss event. 1. Why don’t you publish the specific information of the event in advance, and open the countermeasures in advance to allow players to have sufficient time to deal with the activity. As a result, the overall strength of the players is too low, and the average level of global server players is generally lower than the average level of JP server players due to the limitation of role cultivation (mainly onyx output and consumption don't match). But the World Boss activity of the Japan server is completely copied. The progress of the activity did not meet expectations at all. In the past, you reduce the activities' difficulty to reduce the activity rewards. But the difficulty of this WB activity has not decreased, and the reduction of this WB’s reward still exists. According to your server’s speculation, the activity is expected to rise to the 10th stage, but it has not been killed for 6 hours in 1-8. I hope that the difficulty of the activity can be reset by specific data of the global server, not the other server. 2. Active players are the core of a game, and activities are an important performance to keep players active. The rewards of Raid and WorldBoss are too shabby, such as the World Boss rewards, it is even less than a resident recharge activity Devil Pass reward. How could players insist on playing every day. At the same time, large events are less difficult and rewards are reduced, so that players can get all the rewards (although too few) much earlier than expected. Longer time, less rewards. You run counter to the player's progress to make the activity too tedious, resulting in a large number of players lost. The difficulty is too low and the reward is not good. It is the most failing point of the current activity. I hope that there will be better rewards for the event, even if the activity is more difficult. 3. In the role cultivation, the global server is not same as the other server, but it was very unique to use the onyx to upgrade the skill level, and there is a new way of using the gold coin to get the 1-5 star Child (The 5 star appearance rate is 1%). This is a very interesting point that I feel. It not only solves the uselessness of onyx on the other server, but also gives the gold coin a new way of using it. I have to admit that the planning of the international server is indeed Capable. However, there is a new situation under such a change, that is, the onyx's output and consumption form a huge gap. The onyx that can't make ends meets the biggest obstacle for the player to cultivate the character. A free 3-5 star summon and 1 million gold coins summons every day can’t be decomposed to enough onyx for player's consumption for the event (especially this World Boss). I hope to have more ways to get onyx other than decomposing from the unnecessary Child. The above points are my own suggestions to DC global server. But my love for the game made me have to dictate the various problems of the game. Love games and love life more. The Join battles, Get rewards! This activity was updated and added a pen, the new activity is indeed to the devil darby under the terror of the hot players brought a little refreshing, but it is only the solution on the spot, but the timely launch of the activity, I believe it is also to solve the agate and gold useless theory of the ability to reflect the planning. I hope that the planning can open some ways to let the players speak their minds, face the players, let the game go further.