Guide Contest
@Studio LB
Are we getting the same event on Global server as https://cafe.naver.com/tamingmaster/28348 ?
I want a chance to earn those things by writing in English too. Don't lock this behind a language barrier please.
This is a great way to help new players. Right now all they see is a near-empty forum here.
Arena Suggestion
Hi Studio LB,
When picking opponents in the arena, I wish we could see the consequence, like whether fighting each opponent will increase or decrease how much of my EP. Now it's all about guessing. Also each match list should limit at most half of the list to be EP-decreasing. Now occasionally I (master rank) still see a full list of plat/gold which will all decrease my EP if I pick any.
Thank you for your consideration.
Suggestion on Auto Capture
Auto capture would be better if we can change
1. What food to be used for each pet in the map (for example use steak for dark veti only, but use skewers for desert veti)
2. Select which pet in the map to skip (for example I only want red veti, not desert veti)
3. Quit battle if no capturable pet, pet on the "skip" list is considered none as well
Thank you
Suggestions
So I have played this game for maybe 2 weeks now. Loving it. Overall this is a fantastic game with deep nurturing system. But there's a lot could be improved.
1. Arena.
Matching system is a mess, everyone should agree that a tweak is necessary at some point.
Since we cannot control but watch the matches, give us a skip button so we can simply click "fight" and know whether we win. There's no point to watch some of the matches.
Right now we need 21 consecutive wins to get promoted. One single lose cost us all LP and 2 loses will cause a rank drop. This is really irritating. Win and lose should give/cost LP at least at same magnitude, like 5 and 10 maybe. 5 and 100 is simply insane.
A lose in defense also cost way too much LP. Opponent sees part of my lineup, how am I expected to beat them all the time? I just have to pray to be lucky and not get picked by other people. Right now with one lose I have to use 5-10 tickets to counter the LP lost. This makes no sense.
2. Pet book
We should be able to check how each pet can be evolved FROM, not just evolved to. For example, I know Blue Wolf can evolve to a Bluemane Wolf. But when I check Bluemane Wolf, I have no idea how to get it other than back tracking the Common pets by guessing. Also we should know whether each pet is capturable in explorations, and if so, which chapter/sub-chapter. And if clicking that chapter leads me to the corresponding exploration chapter that would be fantastic.
It would be better if we can see the success rate of an evolution
There's no way to filter based on the pets' secondary attribute. This should be a good addition.
3. Explorations
We should be able to check the details of the items and pets listed in the details. For example in picture below, I should be able to check details of all three capturable dragons, the meat, fur, claw, enhancing stone etc.
For stages where there's forbidden area, we need to know at least some details too (e.g. main evo material that it drops)
It would be better if we can buy stuff from the food shop while in exploration. This way I don't have to exit and buy another coffee and go back in. Loading is a pain.
4. Leveling
Once we reach level 50, the exp needed to level up is just insane. I farmed hard 4-5 for 8 hours (on spare phone) and my pets only leveled from 56-57. The enemies are over level 80, how could this happen? Most people don't have access to a spare phone to play this game, it is simply unrealistic if exp is set this high for them. I also would prefer I could at least have 1-2 fully leveled heroic (not even legendary) pets after 2 weeks of playing.
5. Store
We should be able to see more details of the items in the store. For example what's a Selected Miraculous Hatching Stone that cost 1500 cherries?
@Studio LB
Please consider my suggestions. Thank you.