One more thing beside "exploration" added to the big list of systems.
Occasionally, music is great. When I was starting, I grabbed the tail of one event soon going into another, which meant fresh melodies greeting me in the main menu, loading screens and stuff. The effect was temporary, since music gets reused, but the variety and quality left good first impression.
Do you have a particular review in mind you'd like a verification of?
I'm top 2% on the last world boss damage, meaning I'm rather deep in, well past what some might call "knowledge checkpoints". This Summer I've tried a fresh start of the game on an android emulator to test some visuals. It looked grossly oversaturated (alpha correction set too high with no visible means to adjust) for some reason, and crashed fairly often, both contrary to genuine android 10 phone usual experience. This might have contributed to my bad impression of current DC as new player.
My original start was back in the days of less systems and less Childs. The today DC is afraid I'll run away in fear, so it gives me a free five-star child here, a free five-star there, and in light of smaller mileage gauges, even with bad luck I have a full party of five-star childs in hours.
So what?
Compared to this, back in the days I've got a free fire attacker child, and not too much more. I remember levelling and actively using a three-star Child for healing to sustain my party through the story.
In modern DC, everything dies in story on auto battle, some of the tutorials seem to introduce unneeded things in useless ways, the story is a thing to tap through under all those systems and giveaways. Story loot/rewards is utter trash compared to what you're steered towards by everything.
Who thought it would be a good idea to throw two five-star weapons at a barely a newbie in ways of equipment crafting system introduction. The new player wouldn't know where to compartmentalize and what to embrace. Skills, skill levelling, skill reserve system, awakening, evolution, uncapping, daily farms, equipment stats and types and tiers and descriptions and slots, equipment enhancement, equipment crafting, equipment selling, soul carta, soul carta enhancement, soul carta soul enhancement, friends, friends assistance, favourite Childs, lock options, shared Childs, devil rumble with ratings and leagues and wins and losses and currency and own shop and tickets, spa system with bathing skins and parades and a shop and a currency and a mileage, skins and costumes, costume shop, ReBirth Labyrinth and synthesis and levels and +1 to +3 levels and missions and currency, and then the House of reincarnation, and summoning tickets and banners of easily a dozen sorts with mileages, and then two shops more with daily offers and microtransactions, and Underground with its separate rules and interface. And many of the systems offer a reset or ten, many introduce some hitherto unknown characters.
Which is and which isn't important, you jackass patchwork of a game?! 🥺
Art? what art? Back in the days I was hooked on art, made some bad decisions even though I had less opportunities to. I've steadily progressed through the story, which wasn't excellent sadly. But, again, art. If I had pulled Eve or Chang'e instead of Hestia back then, I might have not lasted. A new player might be advised to focus on art and take things very slow.
It's fun for me deep in, even if I'm not dedicated to chasing the never ending stream of new power creeping childs.
My pvp healer for the longest time was Syrinx. I felt she had started to limit things for a while, in mid Gold.
I tried switching to Midas. And while further climbing is not solely his work, the climbing does occur with him.
I play on auto, it depends on relative stats of Childs heavily, but for me in good cases the win due to Midas looks like this: it's FeevahTaimu~! - we need to hit something of Light element (Moa, Dana, a healer) - Midas hits with a bonus damage - mwahaha.
You forgot once per day, for the price of 15 blood gems, there's a Lucky Box in Lan Fei's shop.
Last event I tried it, got the five-star Soul Carta.
I collect blood gems and--provided I feel I have enough of them (don't ask how much would be enough exactly)-- occasionally gamble the reincarnation four-star variety at some 35 %.
- Girls und Panzer. A collab that would be a challenge to the creators to make it work. But imagine Kubaba getting roped into at least driving a tank. There's a rich soil to play on.
"You don't look young enough to be a high schooler".- "Oh yeah? How about now" -- "Better, but still you need a uniform three size bigger than what you have"
- Mahouka Koukou no Rettousei. It's supposed to get the anime second season soon, meaning people behind it could want some more publicity. Dunno about the latest available light novel volumes, but the second season will likely cover their "vampires", the concept would mesh with dimensions, child manifestations and some such. Might need some effort to get an agreeable alluring event plot. It may get in trouble with China censorship though. Mahouka has an alternative futuristic history kind of plot. Its version of China is portrayed as bad (if powerful) guys, and they get a rock-hard comeuppance in the first anime season.
General audience isn't wild about Mahouka after the first season it looks like, so it may not garner much want from Destiny Child as such, but then you could make it a politics-ignoring collab story.
Some Childs might infiltrate or invade the First Magic High School, all in the name of exploitable, unique school uniform, furthering the risk of uproar due to conservative turn the morals deeply veered into in the story.
I wouldn't want a collab partner to be an old title that you know well through and through.
- Ayakashi Triangle. Some people report this manga, serialised nowadays, to be doing well.
More people are not familiar with the manga, more incentive to make a good quality event to leave good impressions.
If no characters feel iconic enough so far, that might be a problem.
Dunno if it's borderline hentai like To Love-Ru Darkness, but even if it isn't, the same artist should mean the same potential for ecchi. TLRD has concluded, why would the rights holder bother to promote it by means of a mobile game collab? Same question applies to many other suggestions, if you ask me.
I go to the seventh dungeons in the latest chapters specifically for them dropping four-star armor, and even if there isn't a red crystal variety (or suspicious ore variety for that matter) of such level at the moment -- I do get crystals. Lately I felt a bit grumpy about Childs drop rates there, but it's most likely nothing.
Stage Rewards 2She's not showing her card. It's obviously a game of Old Maid, which is on a crux of ending and she's making a quite unlucky pull of one out of two cards.
Come to think about it, she's proven to suck at gambling in-story, so the thought process can be imagined. Also, this looks like a casual get-together, so if there's a bet, it's probably not money.
Your second screenshot with Elisabeth's stats has a line "CRT 4,439 + 1,500". If something modifies CRT, that's the same CRT that's modified. See Pantheon slide description, they shouldn't have forgotten "damage" in "critical damage" that easily. Chance and damage difference is too common in games.
Soul Carta not working 20I should have kept track of an exact number, but I have a positive abnormal-ish daily free single summon streak. It's, like, 6 five-star Childs in last 30 day; got Navi today.
Nothing terribly good this Narrative Dungeon though. No more than 3 blood gems each board, and when I linger on the 7th to get c-grade five-star equip (fuel for soul carta enhancement), they are stubbornly synthesized as late as possible.
I've noted once I had a friend "AY_Sunzi" or something. They share Wood Bathory with max skills, max level, +15 equip, 50+5 soul carta some lvl 60+ spa likeability, but absolutely no crafting options on equips.
There was a lot of free crafting material giveaway. Bathory is a very important "child"/demon-ally/whatever.
Them being a bot that grinds just as stamina regenerates and spa cools down -- would explain all this and Ragna behavior quirks much better than them being a busy player that can't spend much time on big events or newer systems.
Planet Party girls should be creeps/jungle or whatchamacallems. When they spawn, their song starts playing and it doesn't stop until they're killed. Every player on the map will shout in chat "Truce! Truce! It's those monstrosities again, I've muted my audio, let's annihilate them"
Constant global threat and working to purge a common diabolical threat will discourage toxicity.
The game age rating would have to be 18+ though, it's inhumane to let minors listen to even a second of those mandragora-banshee-vuvuzela-fork-on-a-glass-fire-alarm quintet.
Not enough information.
If you played Destiny Child as a guest, or just via google account, then decided to create then link a LINE account, or decided to just link an existing LINE account to your current progress in Destiny Child that's one thing. You're probably seeing a pop-up news everyday in-game. Just tap the line account button there and follow expected instructions.
If you had played before via LINE and now you want to continue from where you've been on that LINE account, that's a different thing. You ahould probably delete play games information, or reinstall the game or delete part of the game folder pertaining to login credentials rather than assets, then just login via LINE when prompted for options.
MOBAs often (always?) have lanes populated by waves of NPC mooks. And when one says "NPC mook", none other than young master comes to mind. We would see those mooks aplenty, so let's pick a bearable option from those available.
Making use of the scowl original DC creators seem to favor for this character, just imagine droves of tiny copies of it melee an Infernal Citadel...